# Changelog

## 0.6.4

- Canonical skill totals now survive import without dnd5e proficiency logic
  adding the actor's ability modifier a second time.
- Modern dnd5e activity cards no longer repeat an ability's full description
  or fall back to a weapon/activity subtype in the collapsed chat header.
  AutoToken cards now open collapsed with only the icon and ability name,
  while the existing expandable body retains the canonical text once.
- Activities-era cylinder templates now retain an explicit source height
  instead of falling back to Foundry's 5-foot default.
- Changing a placed token's Default stance now immediately updates the token
  artwork instead of saving only the automation flag.
- Ranged monster attacks now carry a ranged weapon classification instead of
  inheriting dnd5e's Simple Melee item default.

## 0.6.3

- The QR tile no longer collapses onto the Account Link buttons: Foundry
  core pins button heights, which squashed the tile's box while its QR
  content kept rendering on top of the actions above. The tile now sizes
  to its content in every Foundry version.

## 0.6.2

- Account linking works again: the module now calls www.autotoken.app
  directly. The old apex default started redirecting after the domain
  cutover, which silently broke "Get Foundry Code" and the QR image
  (browsers reject CORS preflights that hit a redirect). Clients that
  stored the apex URL are rewritten automatically.
- The Account Link panel is a single clear column: three numbered steps
  (get the code here, open autotoken.app/foundry/link, sign in and enter
  it), full-width buttons that no longer truncate or collide with the QR
  tile, and the QR sits under the actions with a "Scan with your phone"
  label. Once a code is active, opening the approval page becomes the
  primary action.

## 0.6.1

- The AutoToken QA button in the Actors sidebar is now hidden unless the
  "Developer QA Tools" world setting is enabled (it was visible to every GM).

## 0.6.0

- Importer redesign in the AutoToken workshop aesthetic: the header plaque
  and step indicator are gone; the empty state is a drag-and-drop zone with
  browse and paste-JSON entry points beside the Vault link panel, and loading
  a package flows straight into the preview.
- Drag a creature package file anywhere onto the drop zone to load it.
- Linked users open the importer on My Vault; the Settings tab moved to a
  gear button in the status strip.
- First world load whispers the GM a one-time welcome in chat with buttons
  to open the importer or link a Vault.
- The import preview shows the creature's portrait art and a Token Setup
  card: pick the starting pose from the package's pose tiles and toggle
  automatic pose switching (combat art in combat, downed at 0 HP) per actor
  before importing. Packages without a pose set get a pointer to forge one
  on autotoken.app.

## 0.5.0

- Item icons are now carried in the creature package as final URLs and
  localized into the world on import, like portraits and token art.
- Removed the bundled icon catalog, module-side icon resolution, and the
  AutoToken Icons companion module integration. The module no longer ships or
  fetches any icon assets of its own.

## 0.4.1

- Chained identity flow for SRD library generation support.
- Launch verification fixes across import validation and media localization.

## 0.4.0

- Canonical AutoToken creature package import (JSON and ZIP).
- dnd5e NPC actor builder with activities support on dnd5e 3.x+.
- Committed top-down pose set wiring with pose automation.
- Media localizer for world-local hosting of imported art.
- AutoToken Icons companion module integration.
